AI Insights · Timothy · October 2025
Top Boxing Games Performance in Ireland Q3 2025
Explore the trends in downloads, revenue, and active users for the top boxing games in Ireland during Q3 2025, based on Sensor Tower data.
In Q3 2025, the top boxing games in Ireland on the unified platform showcased varied performance metrics according to Sensor Tower data. Here's a closer look at the trends for each app:
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced fluctuating weekly revenues, peaking at $25 in early August before dropping to $1 by the end of September. Downloads began at 275 and climbed to a high of 350 in early August, with a decline to 128 by late September. Active users followed a similar pattern, starting at 763, peaking at 877, and ending the quarter at 443.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO showed no revenue generation throughout the quarter. Downloads increased from 145 to a peak of 501 in early August, before stabilizing around 183 by the end of September. Active users reflected this trend, rising from 174 to a high of 687, and settling at 367.
Boss Fight by BoomBit Games had modest revenue gains, with a peak of $17 in early September. Downloads fluctuated between 80 and 242, with a slight increase towards the end of the quarter. Active users gradually increased, starting at 2.5K and reaching over 3K by the end of September.
Real Boxing 2 from Vivid Games S.A. saw its revenue peak at $99 in late September, with a consistent download trend ranging from 36 to 90. Active users began at 125, peaking at 129, before settling at 76.
Merge Ragdoll Fighting also by CASUAL AZUR GAMES, reported no revenue, with a steady download range from 34 to 68. Active users remained relatively stable, starting at 732 and ending the quarter at 606.
For detailed insights and further analysis, visit Sensor Tower.